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The Sims

A photographic Series derived from Reality and Dreamspace

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The Whims of Bordeaux, 2022

Black-and-white archival pigment prints

Untitled One, 2021

Black-and-white archival pigment prints

Untitled Two, 2021

Black-and-white archival pigment prints

Untitled Three, 2021

Black-and-white archival pigment prints

The Sims is a photographic series developed from the film Reality and Dreamspace. It begins with a simple question: If you could become anyone, who would you be?

 

The archetypes appear: a creature curled within an uninhabited desert; a giant performer standing among ruins; and a theatrical figure in a French square, concealing their face before a carousel. These figures are not characters, but projections. They function as models of subjecthood pushed to the edge of their script, traces of selves diverted from the narrative centre, and experiments in who one is allowed to become.

 

The series treats existence as a sandbox system. Choice appears available, yet roles, appearances and trajectories feel pre-written. Rather than focusing on performance, The Sims examines agency itself. If identity is programmable, who controls the program? When encountering these figures, are we looking at others, or at versions of ourselves that never took form?

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